Toward modeling impossible figures in omnidirectional views
by Chung-Yin Leung
THESIS
2018
M.Phil. Computer Science and Engineering
xi, 47 pages : illustrations (some color) ; 30 cm
Abstract
This thesis presents a general approach to modeling a complex 3D scene with impossible figures
that supports real-time modeling and rendering at unprecedented range of viewpoints. To achieve
the connection illusion perceived when the viewer attempts to mentally glide on the surface of
the impossible figure, we propose the view-dependent Laplacian deformation (VDLD): the camera
guides the deformation algorithm running at high frame rate subject to connection constraints at
rendering viewpoints while preserving the rigid look of impossible figures. The depth illusion is
achieved by shifting and scaling the 3D model. We demonstrate complex 3D artworks and scenes
for games.
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