THESIS
2018
xii, 66 pages : illustrations ; 30 cm
Abstract
Building dialogue systems that can converse naturally with humans is a challenging yet
intriguing problem of artificial intelligence. Dialogue system is categorized into task-oriented
system and open-domain system. In open-domain dialogue system, the system
is expected to respond to human utterances in an interesting and engaging way. With the
development of deep learning and the availability of large corpora, there is a trend towards
developing generative dialogue systems. However, current generative dialogue system
is learned directly from the dialogue corpus and ignores the common sense knowledge,
which makes it difficult to respond substantively. Hence, common sense knowledge has
to be effectively integrated in the generative dialogue system. Knowledge graph is a
structured...[
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Building dialogue systems that can converse naturally with humans is a challenging yet
intriguing problem of artificial intelligence. Dialogue system is categorized into task-oriented
system and open-domain system. In open-domain dialogue system, the system
is expected to respond to human utterances in an interesting and engaging way. With the
development of deep learning and the availability of large corpora, there is a trend towards
developing generative dialogue systems. However, current generative dialogue system
is learned directly from the dialogue corpus and ignores the common sense knowledge,
which makes it difficult to respond substantively. Hence, common sense knowledge has
to be effectively integrated in the generative dialogue system. Knowledge graph is a
structured data to represent the common sense knowledge. In this thesis, we investigate
the impact of connecting knowledge graph with the generative dialogue system. In single-turn
setting, we propose generative dialogue system (GenDS) which can generate the reply
with multiple knowledge triples. Besides, GenDS does not rely on the representations of
entities, thus can handle out-of-vocabulary entities. In the multi-turn scenario, we propose
a multi-turn GenDS which jointly takes into account message history and related common
sense for generating a coherent response. We collect a human-to-human conversation data
(ConversMusic) with knowledge annotations. The proposed systems are evaluated on
CoversMusic and a public question answering dataset. Our proposed systems outperform
baseline methods significantly in terms of the BLEU, entity accuracy, entity recall and
human evaluation.
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