THESIS
2019
xvii, 229 pages : illustrations (some color) ; 30 cm
Abstract
People often rely on workspace awareness to collaborate with one another, especially in
learning and problem-solving tasks. Workspace awareness is defined as an understanding
of a current state of the work environment and collaborators’ activities. However,
workspace awareness is difficult to maintain in virtual environments (VE), since some
information from the real world is missing. Fortunately, VEs are flexible and can be
designed to compensate for a lack of real world cues. This thesis aims to improve collaborative
workspace awareness through enhancing the design of VEs. Our proposed approaches improve workspace awareness in three ways. The first approach examines space configurations that could improve awareness in a collaboration. The second explores
different strategies fo...[
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People often rely on workspace awareness to collaborate with one another, especially in
learning and problem-solving tasks. Workspace awareness is defined as an understanding
of a current state of the work environment and collaborators’ activities. However,
workspace awareness is difficult to maintain in virtual environments (VE), since some
information from the real world is missing. Fortunately, VEs are flexible and can be
designed to compensate for a lack of real world cues. This thesis aims to improve collaborative
workspace awareness through enhancing the design of VEs. Our proposed approaches improve workspace awareness in three ways. The first approach examines space configurations that could improve awareness in a collaboration. The second explores
different strategies for updating the visual environment so that users are aware of
their collaborators’ actions. The third focuses on finding visual cues that raise the user’s
awareness when collaborating with multiple users. Prior research studies suggested that
users operate in workspace to manage their attention and divide their tasks when working
in the real world. The space within the users’ reach is often assigned as a private space and the space out of users’ reach is assigned as a group space. Following this approach,
we propose to set up a virtual space in a desktop virtual reality environment by assigning
the space in front of the desktop screen as a private space and the space behind the
screen as a group space. According to our user study, this setup improves collaborations
between users.
To gain further insight into information sharing strategies in VEs, a user study was conducted to compare different strategies for updating the VEs in complex remote problem-solving
tasks. From the study, real-time updating is found to be not suitable for workspace awareness, especially when users are performing different tasks. On the other hand, an updating strategy that updates only information that is relevant to the users’ actions performs the best. Moreover, users change collaboration strategies depending on the update timing. Design guidelines are proposed from the user study as a direction for different
collaborative situations.
While there are many research works that allow users to work together in one-to-one
collaborations, less attention has been paid to one-to-many collaborations. This is due to
the lack of visual awareness cues that allow users to spectate multiple users. To alleviate
this limitation, a prototype system named ObserVAR is proposed. ObserVAR utilizes
Augmented Reality (AR) technology to help an instructor in spectating multiple Virtual
Reality (VR) users by augmenting the instructor’s environment with virtual awareness
cues generated from the VR users. In the development of ObserVAR, different awareness
cues are compared in a user study to determine its suitability under various circumstances.
The virtual awareness cues are then optimized further using techniques derived
from graph visualization to reduce visual clutter.
Finally, the knowledge gained from improving workspace awareness using different
approaches is used to formulate a collaborative framework for learning and problem-solving
tasks. The contributions of this thesis include an enhanced design of desktop
virtual reality for collaborations; multiple improvements in workspace awareness across
different aspects; the design and development of the ObserVAR system for one-to-many
collaborations; and a framework for collaborative problem-solving that utilizes the proposed
designs. This thesis explores various enhancements of VEs, which lead to a better
performance in collaborative learning and problem-solving tasks. The VE designs in this
thesis can be used as guidelines for future collaborative problem-solving systems.
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