THESIS
2015
viii, 129 pages : illustrations ; 30 cm
Abstract
This thesis uses elements and tools from the theory of games to study two fundamental
problems, the assignment problem and the ranking problem. We explore the former problem in
sponsored search advertising, and the latter in human computation.
In sponsored search, we study the assignment problem for context-based advertising, where
advertisers have different valuations for different disjoint contexts. When no budget constraints
exist, we show how the corresponding assignment problem can be decomposed into a set of
disjoint assignment problems. We subsequently address each of the disjoint problems using well-studied
mechanisms. Furthermore, we explore combinatorial auctions as a way to guarantee the
search engine revenue. When budget constraints are present, we distinguish betwee...[
Read more ]
This thesis uses elements and tools from the theory of games to study two fundamental
problems, the assignment problem and the ranking problem. We explore the former problem in
sponsored search advertising, and the latter in human computation.
In sponsored search, we study the assignment problem for context-based advertising, where
advertisers have different valuations for different disjoint contexts. When no budget constraints
exist, we show how the corresponding assignment problem can be decomposed into a set of
disjoint assignment problems. We subsequently address each of the disjoint problems using well-studied
mechanisms. Furthermore, we explore combinatorial auctions as a way to guarantee the
search engine revenue. When budget constraints are present, we distinguish between two cases:
advertisers may be indifferent to the price per click, or they may not be willing to pay more than
their valuation. For the first case, we introduce a probabilistic framework from resource
allocation markets. Under reasonable conditions, a Nash equilibrium always exists, and we can
compute it by using distributed dynamics. In the second case, we cannot show that a Nash
equilibrium always exists, but we manage to bound a player's most profitable deviation using
concave relaxations of the utilities.
In human computation, we address ranking in human computation games. We first argue how
human computation games have the weak-link property, i.e., the game outcome is determined by
low-skill players. We then introduce a Bayesian rating model that incorporates the weak-link
property and the task difficulties. To infer the ratings, we develop two methods. The first is an
ELO-based scheme, where players get rewarded if they perform better than expected, or punished
in the opposite case. The second performs approximate Bayesian inference using the moment-matching
technique. Finally, we show how it is possible to rate and rank the players using item
response theory and the expectation-maximization algorithm.
Extensive experiments confirm the effectiveness of the proposed methods in both problems.
Post a Comment