THESIS
2016
xii, 149 pages : illustrations (some color) ; 30 cm
Abstract
In the research field of Ergonomics and Human Factors, Fitts Law has been widely studied by
researchers from various aspects and applications. In this study, a validation experiment is
conducted to reveal how the Fitts Law works with the difference in the reaction speed of the
mouse cursor (aka. the D/C Ratio or Mouse Gain) using a hand-controlled computer mouse as
an input device. The time to perform a hand control movement and its endpoint variability are
two important properties when the hand movement model is being investigated. In total 16
subjects participated in this study using a computer mouse, where movement time and endpoint
variability are measured to verify the models. Comparing with previous research, a relatively
high D/C ratio (38.6) is also investigated. Objecti...[
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In the research field of Ergonomics and Human Factors, Fitts Law has been widely studied by
researchers from various aspects and applications. In this study, a validation experiment is
conducted to reveal how the Fitts Law works with the difference in the reaction speed of the
mouse cursor (aka. the D/C Ratio or Mouse Gain) using a hand-controlled computer mouse as
an input device. The time to perform a hand control movement and its endpoint variability are
two important properties when the hand movement model is being investigated. In total 16
subjects participated in this study using a computer mouse, where movement time and endpoint
variability are measured to verify the models. Comparing with previous research, a relatively
high D/C ratio (38.6) is also investigated. Objectives of this study are to verify Fitts’ Law for
both ballistic and visual controlled movements, an Endpoint Variability model for ballistic
movements, and discover patterns of an Endpoint Variability model for visual controlled
movements under a wide range of D/C ratio. Eventually, this study can provide supportive
knowledge of hand-controlled computer input device for Human-Computer Interaction
Designers. Therefore, when a computer interface or a computer game is designed, the
movement time between UI objects can be estimated with a given gain, and also applied to the
field of virtual reality UI and UX designs.
Keywords
Fitts’ Law, Ballistic Movement, Visual Controlled Movement, Human-Computer Interface,
Mouse Gain, D/C Ratio;
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