THESIS
2018
xx, 134 pages : illustrations ; 30 cm
Abstract
Online games are the integration of culture, art, and high-technology, which provide us
with a new way of recreation and entertainment. As games become more complex and are
reaching a broader audience, there is a growing interest and urgent need to analyze player
behaviors and the impact of game design alternatives. However, due to large volumes and
dynamic correlations of the gameplay data, as well as the high complexity of analytical tasks in
real-world scenarios, it is still challenging for game analysts to conduct in-depth analysis and
extract valuable information. Although many automatic approaches that can scale to massive
data sizes for effective and rapid analysis are leveraged, the interpretation of the results can
still be difficult to some extent. This triggers a broa...[
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Online games are the integration of culture, art, and high-technology, which provide us
with a new way of recreation and entertainment. As games become more complex and are
reaching a broader audience, there is a growing interest and urgent need to analyze player
behaviors and the impact of game design alternatives. However, due to large volumes and
dynamic correlations of the gameplay data, as well as the high complexity of analytical tasks in
real-world scenarios, it is still challenging for game analysts to conduct in-depth analysis and
extract valuable information. Although many automatic approaches that can scale to massive
data sizes for effective and rapid analysis are leveraged, the interpretation of the results can
still be difficult to some extent. This triggers a broad use of visualization and visual analytics.
By including human perception in the data exploration process, the flexibility, creativity and
domain knowledge of human beings and the computational power of computer machines can
be combined. This can further inform the basic organizing principles and patterns of in-game
activities, such as understanding of game dynamics and design of novel, or augmentation of
online games so as to support better user engagement.
In this thesis, we focus on online game community representation and two types of online
game community dynamics, i.e., team-based combat dynamics and individual-based ego network
dynamics. For the team-based combat dynamics, we propose a visual analytics system to
help game designers discover patterns behind different occurrences in MOBA games. It produces
a full gameplay visualization demonstrating detailed information of team formation, team
combat, and team tactics. Then, to better facilitate the game occurrence analysis in breadth and
depth, we propose a stepwise co-design process and enhance this visual analytics system by
incorporating Machine Learning (ML) models to automatically recommend match segments of
interest and further streamline the cross-match analysis. For the individual-based dynamics, we
first study and identify an appropriate network representation for the online community which
can greatly facilitate the downstream tasks. We then propose a visual analytics system to explore
the evolution of the egocentric player social network. It not only provides a suite of novel
visualization techniques to analyze the in-game ego network dynamics and impact propagation
but also incorporates analytical metrics measuring structural changes during network evolution.
To the best of our knowledge, the above techniques are cutting-edge studies of visual analytics
of online game dynamics. To validate the efficacy of our approaches, all the proposed techniques
and systems are deployed in a game company to analyze real-world gameplay datasets
and evaluated by domain experts.
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