THESIS
2019
xviii, 98 pages : illustrations ; 30 cm
Abstract
Representation of scenes from a multi-view perspective has recently attracted lots of
research interest in the fields of computer graphics and computer vision, due to its
effectiveness and efficiency. Utilizing the data coherence of multi-view representations
can provide critical improvements in algorithm performance. This thesis is devoted to
addressing problems in efficient rendering (including triangle reordering and stereo
rendering), and 3D reconstruction, all of which exploit the data coherence of multiple
viewpoints.
Two novel approaches are proposed for triangle mesh reordering, one for static models
with tight front-to-back triangle orders and another for animated models with loose
front-to-back orders. Briefly, these approaches precompute a small number of triangle
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Representation of scenes from a multi-view perspective has recently attracted lots of
research interest in the fields of computer graphics and computer vision, due to its
effectiveness and efficiency. Utilizing the data coherence of multi-view representations
can provide critical improvements in algorithm performance. This thesis is devoted to
addressing problems in efficient rendering (including triangle reordering and stereo
rendering), and 3D reconstruction, all of which exploit the data coherence of multiple
viewpoints.
Two novel approaches are proposed for triangle mesh reordering, one for static models
with tight front-to-back triangle orders and another for animated models with loose
front-to-back orders. Briefly, these approaches precompute a small number of triangle
orders, each serving a cluster of viewpoints, thus eliminating reordering computation
during runtime rendering. Compared to other algorithms that perform precomputing
strategy, our proposed methods achieve state-of-the-art performance in terms of memory
usage and rendering speed. The third work is concerned with efficient temporal
and stereo reprojection using simplified meshes. The proposed approach improves
reverse reprojection by approximating detailed rendering with a low-resolution model,
thus reducing vertex processing when using a detailed model. Finally, we give a novel
solution to 3D reconstruction from a set of views. In contrast to existing cost volume
approaches, our method directly processes the target scene as point clouds. Taking
advantage of the flexibility of point clouds, our method produces better reconstruction
quality with less memory usage than state-of-the-art methods.
Overall, under the guiding principle of utilizing data coherence of the multi-view
representation, my efforts have led to top-performing algorithms for efficient rendering
and 3D reconstruction.
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