THESIS
2023
1 online resource (xvii, 114 pages) : color illustrations
Abstract
Decisions are increasingly made based on data in the big data era, and data visualization plays a
critical role in assisting people in understanding and making sense of data effectively. It is then curial
to make data visualization more ubiquitous and effective for decision-making and problem-solving.
However, limited by the 2D display and fixed workspace, data visualization has limited its usefulness
towards data-driven decision-making. With the rapid advancement of immersive technologies, i.e.,
augmented reality (AR) and virtual reality (VR), these innovations have shown numerous benefits for
making data analysis more effective and ubiquitous via enhanced sensory perceptions, larger display
areas, 3D rendering capabilities, embodied interactions, and connections to real-world contexts...[
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Decisions are increasingly made based on data in the big data era, and data visualization plays a
critical role in assisting people in understanding and making sense of data effectively. It is then curial
to make data visualization more ubiquitous and effective for decision-making and problem-solving.
However, limited by the 2D display and fixed workspace, data visualization has limited its usefulness
towards data-driven decision-making. With the rapid advancement of immersive technologies, i.e.,
augmented reality (AR) and virtual reality (VR), these innovations have shown numerous benefits for
making data analysis more effective and ubiquitous via enhanced sensory perceptions, larger display
areas, 3D rendering capabilities, embodied interactions, and connections to real-world contexts.
However, transitioning visualization workflows from familiar PCs to relatively new and unfamiliar
AR/VR immersive environments poses significant challenges. The steep learning curve associated
with immersive visualization has impeded widespread user adoption. Besides the steep learning
curve, fully transitioning to AR/VR immersive environments might lose the unique benefits of
traditional workflows (e.g., precise interaction and strong community support).
This thesis addresses these challenges from both individual and collaborative scenarios by fusing
immersive technologies with familiar workflows, thereby reducing the learning curve, improving the user experience, and utilizing the benefits of both traditional workflow and immersive technologies.
For individual usage, the thesis investigates two techniques, paper (traditional) + AR (immersive)
and PC (traditional) + VR (immersive). The paper+AR approach utilizes ubiquitous paper sheets
as tangible tokens, capitalizing on users’ familiarity to facilitate seamless interaction with data in
AR. The PC+VR technique merges the conventional PC with VR, leveraging the familiar input
capabilities of PCs and the expansive display space of VR for visual problem-solving. At the same
time, different people have different accessibility and preference toward devices during collaboration.
It is also crucial to study how immersive technology could be used in the collaborative traditional
workflow. As a result, this thesis studied how a pair of individuals with PC and VR devices,
respectively, collaborate and communicate with data visualization during asymmetric collaborative
visual problem-solving.
By uniting traditional workflows with immersive technology, this thesis seeks to foster wider
acceptance of immersive visualization for effective and ubiquitous data visualization. Results from
the studies present suggestive evidence of the potential and benefits of combining traditional workflows
and immersive environments for data visualization. The design considerations distilled from
the studies could inspire novel perspectives on connecting individuals with immersive visualization
experiences, laying the groundwork for future advancements in the field.
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